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NIGHT LEAGUE RULES

MODIFICATIONS from the LAWS OF CRICKET

  • Each team bats for a set period of time: (55 minutes) or 15 overs.

  • Bowler bowls from run-up no longer than 15 yards.

  • Each bowler will be limited to 3 overs.

  • Ball - PVC Soft Plastic Ball (with seam)

  • Fielding Restrictions: First 4 overs - Powerplay - Only 2 Fielders allowed outside of the Fielding Restriction Area. For the remaining overs 4 fielders must be within the Fielding Restriction Area at all times. See Diagram Below. There must be at least 4 fielders on each side of the field.

  • WIDE and NO BALL - ICC Standard Applies 

  • WIDE delivery: Any bowled ball that passes outside of the wide marker or behind the batter will be considered WIDE. It will result in 1 RUNS (plus any additional runs completed by the batters) being scored for the batting side. The ball will count towards the bowler’s total. A batter can be OUT - Stumped on a WIDE ball. 

  • Note: After the 2nd WIDE or NO BALL bowled in the over, any subsequent WIDE or NO BALL deliveries will count as 2 RUNS to the batter + any runs scored.

  • Persistent bowling of WIDE balls, may lead to a 5 RUN PENALTY for unfair play.

  • NO BALL: If the bowler oversteps the bowling line, “throws” or “chucks” the ball, or bowls the ball over the batter’s waist. “NO BALL” is called, the batter can score runs without risk of being OUT (except by run out), plus 1 RUN penalty. The ball will not count in the bowler’s total. The next ball will be a FREE HIT - which means the batter can play the ball without fear of being dismissed - except by run out. 

  • Innings Last Over - Umpire will declare the last over with 4 minutes left in the innings. Both the bowler and batters will be informed. All WIDES will be rebowled.

  • BYES: runs taken because the ball is missed by the wicketkeeper.

  • LEG BYES: runs taken because the batter offered a shot, but missed and the ball hit their legs and rolled to a safe spot.

  • The batter is OUT when bowled, caught, run out, stumped  or hit wicket

  • Leg before wicket (LBW) will not be enforced. A fourth stump has been added to the wicket. Batters who move across to block the stumps may dissuade the umpire from giving a WIDE, especially down the leg side.

 

TOURNAMENT SPECIFIC RULES

THE TEAM

  • Teams are made up of minimum Nine (9) players - The remaining 2-3 players will play according to the following guidelines:

    • Fielding: Maximum 10 players on the field. 4 fielders on each side of the wicket. Extra fielder cannot be off the field for more than 2 overs - rotation required.

    • Batting: Maximum 11 players can bat - 10 wickets per team.

    • Only if your team has less than 10 players available, a substitute player can be borrowed from the registered list.

    • Fair Participation Rule: Captains should have a plan for which players will bat and which players will bowl. If any player completes a match and did not bat or bowl, yet an opportunity was available for them to do so, your team will be subject to an automatic loss and possible 2 point penalty in the standings. Minimum Requirements: A bowler must bowl 2 overs and a batter must face 6 balls minimum. A batter must score 10 runs or face 12 balls before being retired. Retirements can only occur at the end of an over or at the fall of a wicket. Fair Participation may be removed for A Division - Finals.

  • Open to Everyone aged 16+

  • Teams may be responsible for SCORING their own matches (using and CricClubs app see below for instructions).

THE EQUIPMENT

Wickets: Kwik-Cricket Plastic Wickets and Metal + 1 Stump Wickets will be used for the league.
Ball: Black Ash PVC Ball

Bats: Bring your own Bats. No Fibre or Tape Ball Bats Allowed.

Batting Pads and Gloves are not required, but can be used.

Wicketkeeping Gloves: Will be provided, please use inners provided.

 

TEAM UNIFORMS

OCL Coloured Jersey and Black Pants or Shorts must be worn at all times on the field. 5 RUN Penalty will be assessed to anyone batting or fielding without a matching uniform. Captains must keep extra jerseys available for substitute players.


GAME TIMES

  • Each match is scheduled for 115 minutes. Time is of the essence, be ready to play on time! Match begins with the captains taking the coin toss 5 minutes before the scheduled start time. Your team must have 6 players in uniform to participate in the toss, otherwise the decision will go to the opposing captain. Know before the toss if you are choosing to bat or field.

  • If one of the teams is not prepared to begin one minute after the scheduled start time, a 5 Run Penalty will be assessed for every 2 minutes of delay.

  • At the 45 minute mark, 12 overs must be bowled. If the bowling team is behind, one fielder must be added to the restricted area for the remainder of the innings.

  • At the 55 minute mark, the first innings will end. The team batting second will bat the same number of overs (maximum 15 overs) as the team that batted first. If the team bowling 2nd does not completed the required overs - DLS will be applied.

  • Persistent slow over rates will result in a 2 point penalty in the standings.
     

GROUND RULES

  • Civic Stadium: The football field will be divided into 2 playing areas separated by the center line (55 yard mark)

  • Each playing area is enclose by the metal boundary between field and track and center line (marked with pylons). Any ball hit out of the playing area or off the partition wall will be called a boundary.

    • 4 runs will be awarded for a ball rolling out of the playing area.

    • 6 runs will be awarded for a ball flying out of the playing area.

  • A second ball will be provided to umpires, if the ball is hit over the boundary, the batting team must assist in retrieving the ball, while play continues with the extra ball.

  • If a bowled or batted ball hits the football goal post play is DEAD - 1 run plus extras and batters switch ends. If a ball being returned by a fielder hits the goal post, play is DEAD - batters can complete their run.


 

SEASON and PLAYOFFS

  • Points System - Win: 4 points, Tie or No Result: 2 points. Penalty: -2 Points

  • Standings Tie-Breaker - 1.  Net Run Rate 2. Coin Flip

  • Playoff Format - Will be determined depending on number of teams

  • Playoff Rosters - To qualify for Playoffs, a player must play in at least half of the regular season matches. This will be tracked in the CricClubs app. Fair Participation Rule may be lifted for crucial matches. Restrictions may be placed on substitute players (must be a registered player)

  • Playoffs Coin Toss - Will be performed before each match.

  • Knockout Match Tiebreaker: 1. Fewest Wickets Lost 2. Fewest Balls Batted 3. Super Over.

CAPTAIN'S RESPONSIBILITIES

  • League Organizers will set the field before each match. Home Team Captain is responsible for picking up markers [4 large orange cones (55 yard line boundary), 4 small orange markers (wide and return crease), 6 yellow cones (fielding restrictions)], wickets and balls and put them in the equipment bag.

  • Maintain player respect for umpires and opponents, and ensure fair participation for all players. 2 point penalty for any infractions.

  • Time is limited, please do not engage in prolonged discussions with umpires or fielder regarding decisions made or rules. Persistent slow over rates will result in 2 Point Penalty in standings.

  • Please make sure your team scorer is familiar with the scoring app, see below:

SCORING APP - CricClubs

  • 2 to 3 players on each team must have the app and be approved for scoring matches.

  • Before scoring begins - Click on Actions:

    • Turn On - Disable Pitch Map

    • Turn On - Disable Directions

  • If a WIDE or NO BALL is bowled - click on WD or NB and select the appropriate amount under Wide/No Ball

  • If a BYE or LEG BYE is scored - click on Extras and select the appropriate amount

  • If a WICKET falls - click on Wicket. Please be detailed in recording which player took catches, stumpings and run outs. 

  • If a batter decides to Retire - Click on Actions - Retire Batsman

  • If you make an error in scoring, you can click on the ↩️ undo button
     

REMEMBER:

  • Batting: Batters switch ends at the end of each over. After a wicket, the new batter will be on strike, unless the over has ended.

  • Umpire - The OCL will provide the main umpire. The batting side may need to provide the leg umpire - the leg umpire is responsible for decisions on run out or stumping, and may suggest to the main umpire if a NO BALL or WIDE needs to be called - it will be the main umpire who makes the final decision.

  • A batter who “retires(after scoring 10 RUNS or facing 12 BALLS) will be allowed to return only when all other batters are OUT.

  • Fielding: Honour system by fielder for boundaries (stops, 4s and 6s) and catches—if the fielder claims it caught —batter is OUT.

  • Respect: Abuse of Facility Staff, Fellow Competitors, Umpires or League Officials will not be tolerated. https://www.oshawa.ca/things-to-do/respect-check.asp

  • Alcohol: No Alcohol is to be consumed anywhere on the facility.

  • Registration and Waivers: All players participating in the league are required to register,  read and review the Release and Waiver Form, and agree to terms before submitting form.

  • Underage Players: All players must be over the age of 16. Players under the age of 18 must have a parent/guardian sign the Underage Waiver Form when Registering.
     

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